1-3 / JUNE 2018
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REGULATIONS

 

1. REGULATIONS

a) Rules

MEN AND WOMEN ELITE: The World Rugby rules will be followed with 7-a-side variations: (click here)

MALE AND WOMEN SOCIAL: The World Rugby Rules will be followed with 7-a-side variations: (click here)

VETS: The regulations of the EGOR organization will be followed with some modifications of the 10-a-side. (click here) & download file

U16 AND U18: The World Rugby rules will be followed with 7-a-side variations: (click here)

 

b) Tournament format

There will be groups of 4 teams in all categories. All the teams from each group will play against the other teams in their own group, thereby guaranteeing a minimum number of matches.

Those classified in first and second place play the FINAL PHASE as a qualifying stage
Those classified in third and fourth place play the FINAL PHASE B as a qualifying stage
Each match won awards 3 POINTS
Each drawn match awards 2 POINTS
Each match lost awards 1 POINT
Each match not played awards 0 POINTS

  1. If a group match has been stopped both at half time and in the second half, the result and the tries and points scored by each team in the course of the match will be maintained.
  2. If a group match has been stopped during the first half, the match will be considered null and void.
  3. If a match is considered null and void, each of the teams participating in the match will obtain two points and all the points and tries will be taken into account in the total points and tries scored by each team in the group match total.

 

c) Group stage classification.

If, at the end of the group matches, two teams are drawn on points for any position, said position will be decided by the result of the match between the drawn teams. The team that wins the match between them will be considered to have the best classification.

If the match between the two teams that are drawn on points at the end of the group matches is a tie, the position in the classification will be established by meeting the following criteria:

  1. The difference between the points scored and registered for each team tied on points in all the group matches. The team with the largest points difference in its favour will have the best classification.
  2. The difference between tries scored and registered for each team tied on points in all the group matches. The team with the greatest tries difference in its favour will have the best classification.
  3. Whichever team has scored the greatest number of points in the course of the group matches will have the best classification.
  4. Whatever team has scored the greatest number of tries in the group matches will have the best classification.
  5. The best classification will be decided by a draw between the team delegates.

 

d) Qualifying classification.

  1. When a match ends in a tie, extra time (extensions) will be played. After a 1-minute break, the extra times will be played in 5-minute periods. After each 5-minute period, the teams will change ends and there will be no half-time break. The first team to score will be declared the match winner. Should there stil be a tie, the classification will be decided by what is established by the Match and Competition Regulations of the FER (1. Tries, 2. Drops, 3. Penalty Tries, 4. Conversions 5. Penalty Kicks).
  2. If a match has been stopped both during half time and the second half, the results will be maintained. If both teams are tied, the team that has managed to get the greatest number of points in the course of the championship will be the winner. If the winner cannot be determined, the same conditions will be applied for the group matches. Therefore, if one of the teams has taken part in a group in which a team has been sent off for whatever reason, the issue shall be taken up by the Legal Committee, which will select the most appropriate method to determine the winner of the qualifying game in question.
  3. If a match has been stopped during the first half, it will be null and void and the provision of Clause A will be used to determine the winner. Therefore, if one of the teams has taken part in a group in which a team has been sent off, for whatever reason, the issue will be taken up by the Legal Committee, which will select the most appropriate method to determine the winner of the qualifying match in question.

 

2. MATCH SCHEDULE

The calendar will specify the time of the match, the pitch on which it will be played and the corresponding age bracket. A team may have to play more than one match a day, depending on how the group in which it has been put is set up.

The Organisation reserves the right to change groups, schedule, pitches and match times. Delegates from the affected teams will be given notice ahead of time.

 

3. MATCH DURATION

A match does not last more than 14 minutes, plus injury time and extra time. (20 min in 10-a-side rugby)
A match is divided in to two halves of no more than 7 minutes’ playing time. (10 min in 10-a-side rugby)
Exception: the final of a competition cannot last more than 20 minutes plus injury time and extra time. The match is divided into two halves of no more than 10 minutes’ playing time.
HALF TIME After half time, the teams change ends. Half time lasts no more than 2 minutes.
EXTRA TIMES - DURATION When a match ends in a tie and extra time (extension) is necessary, extra time is played in 5-minute periods after a 1-minute break. After each period, the teams change ends with no brea

 

4. CHECKING PARTICIPANTS

The tournament will check all participants on arrival, so the delegate or person responsible for the team must bring each player’s original ID card or passport. Any player who does not show one of these document will not be registered.

 

5. NUMBER OF PLAYERS

EACH TEAM MAY REGISTER A MAXIMUM OF 14 PLAYERS IN THE TOURNAMENT. (18 player for 10-a-side)
A MAXIMUM OF 12 PLAYERS MAY BE REGISTERED FOR EACH MATCH.(15 player for 10-a-side)
MAXIMUM NUMBER OF PLAYERS IN THE PLAYING AREA: each team must have no more than 7 players in the playing area.
PLAYERS DESIGNATED AS SUBSTITUTES: a team can name up to five players for changes or substitutions. A team can substitute or change up to five players.
SUBSTITUTED PLAYERS RETURNING TO THE MATCH: A substituted player may re-enter the pitch.

Any player from the same club is allowed to be used in different categories. For this, he should comply with the age and be registered in the respective lists.
In no event may a player be registered in different teams of the same category.

 

6. DOCUMENTS TO BRING TO EACH MATCH

15 minutes before each match, the team’s delegate should hand over to the referee one of the lists he was given when ages were being checked.
The number each player wears on his back must be written in the designated column and the 7 first team players should be marked.
No match can start without the referee having the player lists.

 

7. COMPLAINTS

Delegates who want to check whether any player should be allowed to play can do so before the end of the match by speaking to the Organisation official for that pitch. At the time of the claim, the complainant must make a deposit of 20 Euros for each player they suspect.
If the player proves their legality by submitting any of the required original documents, the pitch official will finalise the claim.
If the player under suspicion does not have the requested document available or does not appear on the lists, both the claimant and the player (together with the team leader) will have to go to the headquarters of the tournament Competition Committee (Information Central) two hours later which will make the final decision.
In any case, if the player under suspicion proves their legality, the claimant will lose their deposit. Otherwise it will be returned in full.

Complaints about refereeing errors will not alter the outcome of the game. The Competition Committee's decision is final and irrevocable. The interpretation of the facts and the rules shall be final.

 

8. PUNCTUALITY

All teams must be on the pitch 15 minutes before the match starts. If this is not the case and there is no good reason, the Competition Committee may take one of the following measures:
• The team on the pitch will be awarded a 3-0 win for the match
• The offending team will automatically lose the match and be deducted a point. .
• The referee will decide if the match should be played or not.

If a team does not appear for a match with no good reason, the offending team will forfeit that game (3-0) and be deducted three points. In both cases, the Competition Committee reserves the right to discipline a team should a third party be affected.

 

9. REFEREES

The match referees will be appointed by the Valencian Rugby Federation.

 

10. STRIPS

The players of the teams participating in the championship must enter the pitch wearing the proper strip with their club’s colours and have their respective player number on said strip.
The participating teams should bring two different strips to be used in the event of two teams having similar colours. The change of colours will be decided by a draw.

 

11. RUGBY PITCHES

All the pitches are made of top quality natural turf.

 

12. TROPHIES

After each final, trophies and medals will be awarded to the winner of each category, as well as the best player trophy for each of the finals
All players will be given a diploma certifying their participation in the tournament.